as not all mods have the full path for install.įor tracks: it needs to be Content containing a Tracks subfolder ( and extension and system for example if this track is already foreseen for CSP ). therefore, each zipped file must be controled before unzipping. They simply have to respect the AC directory tree to where the mod has to be installed. ( they'll be easy to find in the list as they appear per alphabetic order in the list ). ( xxxxx being simply the zip name of the mod even with its version number ). I'm using for each subfolder name a precise name beginning with MOD_xxxx for cars - TRACK_xxxx - APP_xxxx etc. separate subfolders for installing any mod: track - cars - apps - graphic mods - etc. When launching JSGME the 1st time it will create a MODS folder JSGME.exe needs to be in the root folder of AC ( or any other sim: 1 JSGME per sim ). but I feel that CM seems to know how to unzip automatically the different ways to zip the modded files. ( and finally use it for years now for all sims with modding possible ). as I never used the CM one due to the fact I already used JSGME since the very beginning of AC. I can't really explain the difference between installing with CM or JSGME.
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